Mana

Mana is used as a resource for activating skills. Most builds want to keep mana high because running out of mana means you must wait to regenerate it. Every build therefore needs a method for sustaining mana.

Mana recovery

 * Invocation (Archmage) has a chance to reduce mana cost to 0 when you use a skill
 * Chakra (Bishop) reduces mana cost by X%
 * Alien Blood (Shifter) has a chance to steal mana whenever you hit an enemy with an attack.
 * Soul Tap (Soul Lord) has a chance to steal mana whenever an anemy dies
 * Epiphany (Cleric) is a buff that grants mana regeneration.
 * Inquisition (Cleric) steals life and mana whenever an enemy dies
 * Body to Mind (Shifter) instantly heals mana at the cost of life but it takes a full action of time.
 * Your highest attribute of intelligence, wisdom and charisma gives you 1 mana regeneration per 100 points.
 * Items can spawn with "+X mana recovery per second".
 * Items can spawn with X% mana stolen on hit.