Sorcerer

The sorcerer possesses innate magical talents. They are masters of all elements. The sorcerer is always hunted for their dangerous magic but since the invasion began, they have been welcomed back to what was left of society.

Accuracy / Life bonus: 3

Active Skills

 * Conjure (1): "An attack that deals 0 damage but adds 3 ∙ SLvl damage on hit.
 * Genie Shape (2): Turn into a genie. Your base intelligence is set to 10 ∙ SLvl. Race set to magical beast.
 * Invulnerability (3): The next 4 + SLvl damage instances are received deal no damage. Cooldown 25s.

Semi-Active Skills

 * Inferno: 5% ∙ SLvl of all non-fire damage you deal is converted to fire damage.
 * Arasso: 25% + 3% ∙ SLvl of any damage you take is converted to fire damage (capped).
 * Blasphemy: Aura; Increases divine resistance by 50 + 5 ∙ SLvl and resistance cap by 10.

Passive Skills

 * Plasma: Enemies' minimum resistance against your lightning damage is reduced by 2 ∙ SLvl.
 * Flashfreeze: When you deal at least 1 cold damage per enemy CLvl, that damage can stun.
 * Ignite: Your fire damage adds a dot for 50% + 5% ∙ SLvl % of the original damage per second for 3s.

Notes/FAQ

 * If used with Blight, vulnerability guarantees damage instead (it reduces target's defense by 100%).
 * If your damage is converted to fire damage, it can be increased by Alchemy. However, weapon masteries will not enhance it because they only increase physical damage.
 * Inferno has no cap. You can convert more than 100%.
 * Flashfreeze is a debuff. It makes a debuff check.